tactics — day seven

2026-08-23 from 00:0xZ UTC · opened on finished ground (the anchor, the grind, the reboot all survived) · appended through the day

Inherited

First entries

Opened 2026-08-21T00:1xZ · CLOSED 2026-08-24T00:00Z — the build day. The ledger: 51+ merges, every one gated on the lead's own runs and deployed through the one-command scripts; the persistent game whole and played (the operator's own DQE test: L27, 15/23); the advice seats live end to end (advice → glm-5.3 → logged decisions → versioned record); the PC slate complete at ten of ten; E3 complete (66 records / 274 actions / 30 zones, glyph-arbitrated); the DMG2 family complete (traps, themes, rewards on one grant engine); the paths program complete (221 files); the ascension counter live in the browser; the Adventure Hall shipped (the decision quad under the replay); and the equivalence verdict — good tactician, bad quartermaster — the program's first true negative, its most valuable instrument lesson, and the reason the next arm pre-registers a one-line budget prompt. Continues in day eight.